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:iconmechadesigners:

#MechaDesigners

Of originality and community.

Group Info

Whether it's warring giant robots, unconventional transportation, industrial labor systems, orbital weaponry, or other mechanically-complex devices, we do our best at blending real-world engineering with science fiction.

We are #MechaDesigners.
Of originality and community.

Note: although some people think of mecha as the oft-seen robots of anime, we encompass much more that that. Mecha, or メカ in Japanese, is shorthand for "mechanical" - anything that has moving parts in it. So if you enjoy making creations under this broad word, you've come to the right place.


Super Group
Until Feb 12, 2013

Founded 2 Years ago
Dec 23, 2009

Location
Global

Group Focus
Art Creation
-
1,512 Members
2,186 Watchers
66,736 Pageviews

Newest Members

:iconamadeus-love::icondatapacrat::iconarkhamfreshfish::iconxcarb0n::iconwillyread::iconboxer18::iconcahemmy123::iconmrjtc::iconadele-waldrom::iconargentix::iconmultihawk::iconmjones456::iconmadspike::icongykun::iconsandaangal::icondarkblazernx::iconkanamm::iconwithfourfingers::iconwhitehawk91::iconhowi3:

Affiliates

:iconwe-demand-quality::iconmortar-headds::iconda-engineering::iconelectrolust::iconweapondesigners:

Random from Favourites

The Spirit of Mechanical Design

Welcome! You've arrived in a community of people devoted to the art of original mechanical design. And like creating art itself, we only have a few prerequisites:

:bulletblack: Enter with an open and focused mind, always ready to practice and improve.
:bulletblack: Show us your best originality and effort, relative to your own abilities.
:bulletblack: Demonstrate utmost respect, to both yourself and to every member.
:bulletblack: Depart knowing you've learned something new, able to teach others when called upon.

So come on in, pick up your tools, and tell the world what "mecha" really means to you!

Gallery Submission Guidelines

Are you interested in sharing your art with us? Great! We want to present the best that our artists have to offer. So before you contribute, honestly ask yourself the following...

1. Can I justify to myself and others that my design is mechanically-based?
2. Does it strive to be original and non-derivative?
3. Does it focus on the design and not distract from it?
4. Does the overall quality reflect my skill level and effort?
5. Could this submission further the original mecha design community as a whole?
6. Am I willing to accept constructive criticism and help from others?

If you answered "No" to any of those questions, reconsider whether or not you should submit it to this group.


Gallery submission throttling

We're a large group, no doubt! To give everyone a fair chance to showcase their designs, #MechaDesigners implements daily upload limits to certain galleries. They may be raised or lowered as this group changes over time.

:bulletblack: "Featured": 1 per member every 24 hours.
:bulletblack: "Works in Progress": 2 per member every 24 hours.
:bulletblack: "Mecha Photographs": 2 per member every 24 hours.
:bulletblack: "Tutorials and Guides": not limited at this time.
:bulletblack: "Sketches": not limited at this time.
:bulletblack: "Favorites": not limited at this time.

Tip: submit your personal best and favorite work, not necessarily everything you make. This way, we can see your peak abilities, and perhaps help you improve further!


Explicitly disallowed submissions

As much as blacklisting certain designs hurts innovation, there are a few types that are not permitted in #MechaDesigners. Such works will be removed if proven and reported to us. Please inform us if this seems unfair!

:bulletred: Anything that violates deviantART's policies, including stolen art.
:bulletred: Mecha musume: males and females in armor as a fetish instead of protection.
:bulletred: Mainstream "consumer" mecha: this is very subjective, but here's an example: a redesigned iPod wouldn't seem as radical as a body implant for streaming audio, right? Nor would an electronic pop-up toaster be as cool as a giant laser bread-browner? Make your creation stand out from reality in some way!
:bulletred: Handheld weaponry, independent of other mecha designs: see our official affiliate #WeaponDesigners if you wish to share such works. Don't worry, they won't bite! :)


Last updated: March 20, 2011 @ 12:00 AM (GMT -5)
Hey #MD, just wanted to inform you that I've recently completed the first and most important part of the VTOL and V-22 Osprey design and aesthetics interview.  So far, two retired Boeing Osprey engineers and myself have generated about 1.5 hours of technologically-dense discussion concerning many major aspects of this aircraft and its extended family of similar machines. We're planning a second session to handle some dangling questions before I start the transcription and compilation process.

Alongside what we've delved into, we're already attempting to answer member questions since the previous journal update. And while further inquiries are now closed, I want to thank Styrox-Art, SharksinSpace, Blargonaut, and screenscan for providing their insightful input.

There's a lot of work lined up for me in the coming weeks, but I hope it'll be worth the patience from you all. Here goes!
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:iconn-deed:
*N-Deed 5 days ago   Digital Artist
Thank you for the request :)

--
Oh, c'mon Jimmy! Take that skirt off and have another drink!
Reply
(1 Reply)
:iconkanamm:
~Kanamm May 20, 2012  New member Hobbyist Traditional Artist
I just wanted to say that this is a great site! Everybody can equally submit their drawings without the restrictions like other sites. Keep up the good work!
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(1 Reply)
:iconspidermercenarygames:
Hello gamerz

Sorry we couldn't deliver our Demo as we thought we could, but when you have only 2 programmers it can take longer to stitch a game together, and we merely want to make sure that the build is of accptable quality and stable.

We have a new ETA on our Demo, which is Thursay May 3 at midnight. We would have loved to release this weeks ago, but between our day jobs, school, Kickstarter and of course Programming, things were slower than we anticipated.

And although our Kickstarter page will be closing May 5th 2:59AM EDT (this saturaday) you can still obtain our demo through Desura.com if you missed your chance. We do plan to port to Steam at some point, but it doesn't look like we'll be doing that this week or even the following week until we put more content into the game Demo.

-spider
Reply
:iconspidermercenarygames:
... approximately 24 Hours until playable Demo... O_O
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:iconspidermercenarygames:
Hello friends this is Sledge Viper (this is my game-developer account) I'm inviting you all to check out this Indy-game I've been working on since last August (I'm designing enemy Space ships, Pinups, and User Interface.)

As of May 1st, we'll be releasing our very first PLAYABLE demo for "Fleetcomm: Operation Vigrior!" (the current demo is essentially a fleet editor/tester, not actual gameplay.)

Mark your calendars, sync your watches, and prepare for lift off!

[link]
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